![]() ![]() These will also change your characters’ play style and load out as the game progresses. In addition, you also unlock specializations later on in the game. However, unlike Diablo 3, the skills, both passive and active, can be upgraded and reset to maximise the damage your character can do. Peaking at level 16, I was a few levels short of completing a full build of my liking. I found myself constantly tweaking my skills to complement the equipment loadout my character was using. In my short 10-hour gameplay during the early access beta, my rogue went through about 4 different character builds. There’s a dynamism to the interactions with them thanks to this. These NPCs don’t only have quest-related dialogues when applicable, they have unique offerings that refresh at preset time intervals. We’ve also go multiple artisan NPCs that populate the tons. They aren’t just one-dimensional sprites, interacting with them is fun, sometimes enraging and for key NPCs – eye-opening. The world feels a lot more fleshed out thanks to the NPCs that populate it. Speaking of towns, one thing that has made a big difference is the NPCs. More Organic Interactions with More Fleshed-Out NPCs
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